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Achilles wrote:Those explanations are informative, but I was under the impression that the majority of players at LSPN are not interested in MOD play. Isn't OWGC the place where MOD is played?
jvgolfer wrote:but the conditions are at the desecration of the tournament provider.
Cuber wrote:So to your comment I say ... pfffttt
jvgolfer wrote:It is my understanding that 1.07 has nothing to do with Mod play. I think 1.07 incorporates both 1.05 and 1.06 green speeds, but the conditions are at the desecration of the tournament provider. I also think Mark has said that he will not use 1.06 green speeds in the official LSPN events except when listed as Mod conditions. I think most people consider 1.07 as the return of the multiplayer function.
Jeff Shillings wrote:just a question about v 1.07.... It seemed to me that the 1.06 greens were unreceptive, in a chllenging but unrealistic way, to shots into the green. Will the Firm.06/Fast.06 dynamics of 1.07 be any different? And, if we use Soft.05/Fast.06 are we in danger of spinning every ball off the green??
lstouradmin wrote:I don't plan on mixing conditions in official events though.
lstouradmin wrote:Jeff Shillings wrote:just a question about v 1.07.... It seemed to me that the 1.06 greens were unreceptive, in a chllenging but unrealistic way, to shots into the green. Will the Firm.06/Fast.06 dynamics of 1.07 be any different? And, if we use Soft.05/Fast.06 are we in danger of spinning every ball off the green??
Firm/Fast v1.06 conditions match those of Firm (MOD)/Fast (MOD) in v1.07. If you mix the conditions, they actually mix pretty well but it will take a little experimentation on your part to see how it plays.
I don't plan on mixing conditions in official events though.
Mark
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