Larry_Warrilow wrote:doc, there weren't many 10 mullie events when 2k3 was released, and having been a reader of the forum on a regular basis, i can testify that no one was even commenting on the randomizing factor, much less complaining about it. it doesn't amount to very much, even with the longest clubs (but just enough). the only ones complaining about a minute chipping randomizing factor will be the green chippers (the 10 mullie guys will be cool with it because they never miss greens). considering the resulting good, we can live with it.
while it's unfortunate that it spoiled the 10 mullie am funners, this is coming from a guy who hasn't taken a mullie in competition since he started playing the tour in '98. and as a champ level player who couldn't hit two identical shots in a row if his life depended on it, i myself could never have noticed the randomizing factor. george was the only guy around here i know of who (lol) thought 2k3 pro was working a little weirdly. lw
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That's true Larry, and certainly the mappers were not going to make an issue of it. The mullie funners really brought it to light how much randomness had been put into the game. And with the new changes it sounds like there will even be more randomness.
Let me put it another way. If a guy playing pro figures out the distance on a par 3 and hits a perfect 12/6 snap his shot could miss a HIO by 6 feet due to the built in randomness factor. I'm not saying his shot should be a HIO, but he certainly executed the shot to give him the best chance of getting one. His buddy playing along with him could be off on his snap and get the HIO. So, all I was trying to say is that the more randomness, gusty, new chipping, mod putting etc. means the more influence the game will have in the scoring versus a players ability.
Hopefully a few intelligent players will have a chance to comment before Higgi jumps in with his sarcastic dribble.